You give enough just enough ammunition to the player to survive, encouraging smarter resource use, though I'd recommend giving more for the cyber-demon encounter. I don't know if this was intentional or not, but punching a mancubus to death is not an ideal way to tackle that encounter, and there is not enough space to strafe. The room with the mancubi triggers a beserk state that forces me to switch to my fists every few seconds. Having to dodge incoming rockets and taking 10 damage every few tics from the sector is not a good combination, and seems to just be draining the player of health( perhaps you could add radiation suits to increase tension?) You may want to get rid of the pain sectors in the cyber-demon courtyard. Here are my thoughts( from what I played: I took a look at your map and.even for plutonia this is insanely difficult, so difficult I could not finish the map.
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